endarchive is an open archive of urban experience built from the street. Using unique QR code tags allowing collaborators to reference their personal experiences of the city in physical space.
After placing a QR tag on an object or location, the tag is scanned using a QR scanner on a mobile device and an entry is created consisting of text and a photograph. Anyone on the street can then view the archive entry by scanning the tag. is an online repository of user entries in New York City. It was presented during the Festival of Ideas for the New City.

The project is intentionally open; encouraging users to explore the format however they wish. Each archive might used as a located point of memory, commentary, protest, advocacy, etc…
endarchive is a project by Alex Dodge, Yoni Ben Simhon, Eszter Ozsvald, and Mirit Tal presenting at the Festival of Ideas for the New City In association with Klaus von Nichtssagend Gallery and The Interactive Telecommunications Program at NYU.


Final project for Learning bit by bit. Made with Cyrus von Hochstetter
We assemble data of great haircuts from the Internet and we used this data to create automated recommendations for customers according their sex, face shape, hair type, hair length, age and style.

Follow the Leader is a game that’s meant to have blindfolded players directed by their partners through relatively crowded public areas in order to pickup certain objects, worth varying points, and return to the starting point. The teams of two consist of a Director who cannot move of his own will but can instruct the Actor, who they are tied to and an Actor who is blindfolded and must navigate the space and collect certain objects using only the auditory direction of the starting point. more…

a class on 3d sensing, read more about the experiments with kinect and water

As part of an initiative that we have dubbed The Mass Intercollegiate Memification of Interactive Media Institutions (MiMiMi), a group of us have created a fun video highlighting the best projects from among our classmates and alumni, as well as footage featuring the distinct culture that our program engenders. We present this as a challenge to other top interactive media schools in the hopes of receiving responses that showcase their own programs, bust stereotypes held against them, and highlight the best current projects at their institutions.

project made with Michael Colombo, Suzanne Kirkpatrick and Nara Kasbergen. Big Games.

I took the class Project Development Studio to work on SymbiosisS.
SymbiosisS is an electronic textile designed for public places where people need to wait for long time – such as hospitals or administration offices. The artifact visualizes minutes one spends while waiting; by taking a seat, an animation of pattern-patches start to appear on the three-dimensional carpet-like material.



Spring is coming, snow is melting – how do we reserve snowmen?

read more

Currently I am taking this class at the NYU Game Center. Read more..
King Lear – an asymmetrical card game, week 4th

NYC piggeons

I took this picture in Williamsburg – I was taking photos for the comlab AfterEffects project. The animation is coming soon!

οἱ πλειστoι κακoί

It is based on a letter that Cyrus wrote while he was traveling in Greece. The answer was written by me.

made with Cyrus Von Hochstetter, Andrew Lazarow, Matthew Tennie

internship at is a collection of wearable electronic modules or “bricks” that make it easy to construct simple or complex wearable projects.

Studio5050 launched the first modules in September 2010. My task was to test the modules and develop the kit’s recent units and to help coming up with the new collection. I also made some tutorials, and finally learned how to use the sawing machine..

… and coming up with tutorials, and innovative solutions:)

shilouette play

The morning metro comes, full with raiders – you either squeeze yourself inside the train or just wait for the next one and try to think up a new excuse why you were late.
We spent a lot of time in finding the best solution for getting peoples silhouette. We started building a control background (big light-box) and for the code we used Processing’s OpenCV library. At one point Microsoft’s Kinect was released and we realized it makes everything so simple. Basically in the last week we rewrote the code in openFrameworks and get rid of the background.

made with Nelson Ramon, Matt Sarnak for Motion Capture for Urban Sensing and Gaming

read more..

Cube for Expression is a performance in which four persons create an individual art-pieces of a nude body on the different planes; by the end of the show one realizes that the unique performances become even more powerful as a whole.

made with Valentina Camancho Min Jung Kim, Yonatan Ben-Simhon for Red’s Applications
read more…

SymbiosisS is an electronic textile designed for public places where people need to wait for a long time – such as hospitals or administration offices. The artifact visualizes minutes one spends while waiting; by taking seat, an animation od pattern-patches start to appear on the three-dimensional carpet-like material.

made with Kärt Ojavee
visit the SymbisosisO web site


LISTEN: legendOfLadyloo

Storyteller is a web application to listen and continue stories. Everybody can participate; that is why the storyline is exciting and unexpected. As the different parts are narrated by somebody else, it is spiced with a special audio experience.

Made with Kemeya Harper for Comlab.


Our assignment for Comlab was to create a stop motion movie. Beat the bugs!

Made with Cyrus von Hochstetter.

(b)AR is an augmented reality game, an interactive music installation designed to be used in pubs, parties or public places.

It is meant to be a social experiment, mixing cutting edge technology with entertainment, involving music and fun. Participating only requires to attach the AR sticker onto the bottom of the drink received. Each sticker is assigned to a certain instrument. The playing area is marked; the tracking camera must recognize and locate the sticker. By this time the music starts playing. The position, the rotation angle and the distance from a reference point ables to manipulate the sound.

Used technologies: Fluxus, ARToolkit, Pure Data
Publicity: (B)ar was exhibited at Alternative Party 2009, Helsinki/Finland and MT 2010 Kickoff event at MŰPA, Budapest.
People involved: Csík-Kovács Zoltán, Ozsvald Eszter, Szalai András, Gergely Krisztián, Kiss László, Papp Gábor, Bujdosó Attila, Fabrizio Boreiro

Rob.arts is an interactive social game, where players can experience first-hand the challenges and excitement of controlling virtual robots in real time. The game is designed to provide an easy approach to the art of programming; no previous experience is required. Robots behave according to the player’s specifications, but may incur in “mistakes”. A friendly feel to the visuals makes our game also suited for audiences that demand

The paper was presented at ISEARuhr 2010.

I received Erasmus scholarship to Estonia for my final year of Bachelor degree on Mechatronics. I started to work at the Center for Biorobtics and I was given a task to develop a flexible robotic fish by using novel materials.

advisers: Maria-Camilla Fiazza, Madis Listak, Andres Ernts

The goal of the research was to develop a biologically inspired robot fish using non-rigid material combination as a realization of the flexible body. The robot was equipped with only one actuator (servo motor), but with the smart material choice (silicon composition) and body shape the actuation was propagated along the backbone which resulted in a surprisingly fish-like swimming pattern. The fish was able to swim autonomously as well as coordinated from outside by changing the three parameters of the servo (amplitude, offset and frequency). During the experiments different shaped and stiffed caudal-fins were tried out and examined with regard the fish’s performance. The idea of Braitenberg’s vehicles (simple-wired vehicles showing rich behavior) was implemented. Moreover, a theoretical concept was developed as a possible solution of integrating robot fish to real environment.

read Chapter1: Motivation


I continued working with Kärt and in the beginning of 2010 the concept of SymboisisW was born. We got accepted to Pixelache Helsinki 2010 exhibition.

SymbiosisW is a three-dimentional material constructed of hexagonal cells. It senses human touch and – as a response – small cell-patterns start to grow out under the person’s hand. While keeping the hand against the object, the motive spreads; it also enables to create the desired arrangements of pattern. Touch is one of the strongest intermediary, however, in the same time very personal and intimate.

robeo & robia

Robeo likes Robia, who is only enchanted by light. Robeo’s sensory system (two IR receiver) was triggered by modulated IR light that was placed on robia’s “tail”. Robia was equipped with two photo transistors, and she was “looking for” lighter areas. Both of the vehicles also had proximity sensors for avoiding collision.

The idea comes from the Braitenberg vehicle’s – robots in which the sensor reading control actuation through a per-defined map. The result is rich reactive behavior that is nicely and strongly tied to the environment. Braitenberg Vehicles : Experiments in synthetic psychology.


Guerilla woodpecker disturbs public signposts and light poles They swing down after the first stroke. Started in kibu, finished at the Center for Biorobotics.

meeting Kärt Ojavee

I met the textile artist Kärt Ojavee at the Center for Biorobotics. She was a Candidate for PHd in the Estonian Art Academia, and as her interest focused in smart textiles, she became a member of the biorobotics lab. I started to help her for her the exhibition [“Undefined Useful Objects”] in Tallinn, December 2009, by the end of the year we became good friends. This lead to our project, SymbisosiO – a fruit of our collaboration.

pollution visualization by changing patterns

Our idea behind this object was to imitate the traffic lights infiltrated through the window.

hack a hairdryer


Interactive techno-social flock of e-Sheep
Manenmane concept was made by the co-operation of BME Industrial Design faculty and Kitchen Budapest.

Manenmane is an interactive, distributed social installation. The organic form of the sculpture is inspired by the peaceful sight of a lone sheep grazing on green grass. While each individual sculpture resides alone in its own city, hundreds are digitally linked to form an internationally distributed flock. Ultimately the goal of the project is to produce meaningful short-term virtual connections between random people located in different cities and countries. Above all, the installation encourages tolerance, allowing connections between different sexes, ages, races, religions and social status.


memo.tag was created during the workshop: Digital Design – Objects in Progress at ENSCI, in March of 2009

An object sometimes reminds you of a moment or even a whole life. Memo.tag takes care of your memory.
Tag the objects that are unique for you
Start recording your story
This way the objects’ value keeps on growing

Made with Ana Rink, Theo Tveteras and Martin Pargac

MacsEk! MacsEk! burning bright
In the cities of the night,
What immortal hand or eye
Could frame thy fearful asymmetry?

Travel with the cat, find out his dreams,
don’t sit on your button beans!
See if u can beat the quests
and you can do your best
to make it happen.

Take him to your workplace,
to the bar, to the parties.
Remember, pictures are his memories
as macsEk is a star
on all of these.

When you think she’s seen enough,
has discovered all your life,
say goodbye to your kitty,
pass him to your buddy,
(a responsible one).

MacsEks are never lonely,
they are always on their journey,
don’t make their homesickness bigger,
upload the pictures on flickr!
To make it happen.

Poem was written with Andras Szalai.
Hand made, pass-it-on hitchhiker cat network, go to macsEk’s web site


Smoke-it ‘n kill-the-mosquit! Augmented reality installation
made with András Szalai, Krisztián Gergely and Zoltán Csík-Kovács at KIBU.
Presented at Szörp 2009 (Szentendre/Hungary)
Alternative Party 2009 (Helsinki/Finland)
Animated Dreams Filmfestival 2009 (Tallinn/Estonia)

smoking viz

In the following projects we explored smoking as a topic. This habit has a rich social and cultural context, despite its negative effects on health. We were interested in the space occupied by smokers, designed objects related to smoking and explored the cultural romance attached to it.

While smokers keep ignoring signs like “SMOKING KILLS”, we experiment with an “educational” flower: It coughs silly when it detects smoke! Made with Attila Bujdosó at KIBU presented in Lift 2009, Geneva/Switzerland


post-modern smoking accessory

More and more European countries decide to ban smoking in public spaces. The ones who would like to light up a cigarette must find the smoking area, which is mostly outside of the building, in the fresh air. Generally speaking the area reserved for smokers is becoming smaller every day and because of this they became isolated.
In the Smooking area project we are reflecting the reducing space for smokers by inventing a little, funny personal smoking area fastened to the arms and separating the hands holding the cigarette from the outside space.

made with Bujdosó Attila and Zoltán Csík-Kovács (KIBU, October 2008)

kitchen budapest!

pi module

The best ideas come when I’m about to fall asleep – or when I’m on the Toilet. So it was for this one!
Female paper console enables urinating while standing. Don’t forget to roll it out before use!

Integrated Product Engineering V. made with Márton Nemes.

paper chess

take a big breath and play!

concept for a design class at BME